I have written a simple bodycon which folds arms ready for storage.
It works fine if invoked alone (as assigned by the personality editor for say, Custom01 action.
If I use the macro editor to create a script that calls the bodycon, it doesn't work.
In fact, if I create a macro that plays a sound, then calls the bodycon, then plays another sound, the result is that the two sounds play one after the other but the movement file doesn't appear to execute.
I've looked at the script and can't see why it doesn't work.
Have I missed something?
Sorry if this is an old issue. I'm a newbie !
edit: Figured it out. Yeah. Named the bodycon with spaces in the filename, only the first word was passed when the script was called !!